AND Mob and Planar Progression Information File<br>
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<c "#FF00FF">PLANE OF INNOVATION</C><br>
<a href="file:///storyline/storyAND.txt">Table of Contents</a><br>
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Access to this Plane<br>
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Level 46, no flags<br>
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Progression in this Plane<br>
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<c "#FFFF00">Factory flag</c> Complete the Xanamech quest as listed below, then hail Nitram Anizok after Xanamech is dead to receive the flag for the factory.<br>
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<c "#FFFF00">Plane of Tactics flag</c> After getting the factory flag (only 1 person required to have), hail Giwin Mirakon in the factory and say "what great warrior", "what task", and "I will test the machine."  Then kill the Manaetic Behemoth and hail Giwin Mirakon (appears after Manaetic Behemoth dies) to receive flag.<br>
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Mobs and Quests<br>
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<c "#FFFF00">Xanamech Nezmirthafen</c> - Level 66, 150khp<br>
<c "#00FFFF">Special:</c> Triggered (quested) spawn, crippleable<br>
<c "#00FFFF">Slow:</c> Slowable<br>
<c "#00FFFF">Melee:</c> Max 1390 quad hit<br>
<c "#00FFFF">Spells:</c><br>
- <c "#FF00FF">Steam Blast</C> PBAE(250'), FR(-300), 800DD<br>
- <c "#FF00FF">Oil Spray</C> PBAE(100'), unresistable, snare<br>
- <c "#FF00FF">Electrical Short</C> Targeted AE(75'), MR(-200), stun, 300DD<br>
<c "#00FFFF">Strategy:</c> Xanamech is a triggered spawn.  To trigger him, give Nitram Anizok a copper node, a bundle of superconductive wires, and an intact power cell and he will walk to Xanamech and activate him.  Do not use ANY illusions, as this will aggro Niltram Anizok.  Along the route, you need to protect the gnome from all the other mobs that will aggro on him.  Best way to do this is to have an enchanter in charge of the gnome mez him whenever he gets close to other mobs, and have the rest of the raid clear all the mobs along the route ahead of the gnome.  Once you get to the door to Xanamech, mez Nitram Anizok while the rest of the raid goes in and kills all the mobs in the room.  Once everyone is ready, memblur Niltram Anizok and let him enter the room.  He will walk to Xanamech, who will become active and targetable.  Niltram Anizok must survive for the raid to get the factory flag.  If Xanamech is moved too far away from the gnome, the gnome will summon him back, so the push needs to be managed to keep them close together.  Until Xanamech is slowed, it is recommended that the healers just spam heal the MT with fast heals, then switch to a CH rotation.  After Xanamech is dead, rez anybody who needs it before anyone hails the gnome.  You will have approximately 10 minutes to hail him before he despawns, but he despawns a couple minutes after he is first hailed.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Cord Hilted Spike Driver</c> Lore, No Drop, Pri/Sec 1HB, Dam13 Del19 Str8 Sta12 Dex10 FR7 DR7 CR7 MR7 PR7 HP75, Taunting Blow (+450 hate), WAR, rec55<br>
- <c "#FF00FF">Innovators Ring</c> AC10 Sta15 Wis12 Int12 Agi8 FR10 HP75 Mana75, NEC ENC WIZ MAG CLE DRU SHM, rec 55<br>
- <c "#FF00FF">Pulsing Phase Emitter</c> Lore, No Drop, Secondary, AC30 Sta10 Int10 PR25 HP75 Mana75, NEC MAG WIZ ENC, rec50<br>
- <c "#FF00FF">The Weapon's Driveshaft</c> Lore, No Drop, Primary 2HB, Dam20 Del24 Sta20 Int20 Agi15 FR15 CR15 PR15 HP125 Mana125, Haste of Solusek (detrimental spell haste 15%), NEC ENC MAG WIZ, rec55<br>
- <c "#FF00FF">Woven Shim Choker</c> Lore, No Drop, Neck, AC8 Dex7 Sta7 FR15 CR15 HP50 Mana50 Haste41%, BST RNG PAL, rec55<br>
<c "#00FFFF">Unknowns:</c><br>
- Enrage? Flurry? Rampage?<br>
- MB have any special resists?<br>
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<c "#FFFF00">Manaetic Behemoth</c> - Level 70, 150khp<br>
<c "#00FFFF">Special:</c> None<br>
<c "#00FFFF">Slow:</c> Slowable<br>
<c "#00FFFF">Melee:</c> Unknown<br>
<c "#00FFFF">Spells:</c><br>
- <c "#FF00FF">Mana Beam</C> single target, MR(-300), 2000DD<br>
- <c "#FF00FF">Gyrosonic Disruption</C> PBAE(250'), MR(-300), 600DD<br>
- <c "#FF00FF">Wave of White Noise</C> PBAE(100'), unresistable, silence<br>
- <c "#FF00FF">Gas Leak</C> PBAE(100'), FR(-150), 900hp/tick<br>
- <c "#FF00FF">Deathfog IV</C> PBAE(100'), PR(-150), 900hp/tick<br>
- <c "#FF00FF">Biomelt IX</C> PBAE(100'), DR(-150), 900hp/tick<br>
- <c "#FF00FF">Liquid Hydrokill</C> PBAE(100'), CR(-150), 900hp/tick<br>
<c "#00FFFF">Strategy:</c> The Manaetic Behemoth is in a room with two entrances on opposite sides of the room, and a hallway that runs all the way around the room.  The Manaetic Behemoth starts off untargettable.  He is "powered" by the spiders that wander in the room from the corners of the hallway.  To make him targettable, you must kill all these spiders for 5-10 minutes.  Once he can be targetted, you want to switch and have enchanters mezzing all the new spiders to keep them from getting in the room, and just kill the Manaetic Behemoth as soon as possible.  Do not let any of the spiders get in the room, as each one that does will cause an AE 4000DD to go off - hitting everyone in the room.  The Manaetic Behemoth will always cast Mana Beam and Gyroscopic Disruptions, and may cast Wave of White Noise.  However, each Manaetic Behemoth will cast only one type of the other AE spells.  Once the Manaetic Behemoth is dead, Giwin Mirakon will spawn and each person needs to hail him to receive the Plane of Tactics flag.  It is recommended that you have 1 enchanter for each corner to keep the spiders mezzed during the fight, and 1 bard in each doorway to handle any spiders that get past the enchanters.  Any healers that have MGB should MGB their best regeneration spell during the fight to counter the AEs, and until the Manaetic Behemoth is slowed, a couple healers should be spamming fast heals on the MT.  Once the Manaetic Behemoth is killed, it is recommended that Giwin Mirakon be pulled out of the room and memblurred so that everyone can hail him without worrying about the AE DDs from the spiders.  Keep all casters out of the room to avoid the AE silence spell.  It is recommended that all the groups focus on killing spiders at this point, with 1 group at a time hailing the gnome then going back to spiders as quickly as possible to ensure everyone gets flagged before the gnome despawns.  For loot handling, keep everyone out of the room to avoid accidental damage, and have people go in to the room only to loot what they win.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Coil of Twisted Platinum Wire</c> Lore, No Drop, Head, AC14 Str8 Sta14 Cha5 Wis12 Agi6 DR15 PR15 HP85 Mana85, FT2, SHM DRU CLE, rec55<br>
- <c "#FF00FF">Glowing Steel Shim</c> Lore, No Drop, Finger, AC10 Sta15 Wis10 Int10 DR15 PR15 HP100 Mana100, Anger of Druzzil (increase damage 23% for magic-based DD spells), ALL, rec55<br>
- <c "#FF00FF">Innovators Hammer</c> Lore, No Drop, Pri/Sec 1HB, dam15 del19 Str10 Dex15 Sta10 MR12 PR12 HP85 Mana85, Flame Shock (110dd), BST RAN DRU BRD MNK ROG WAR, rec55<br>
- <c "#FF00FF">Protective Dust Drape</c> Lore, No Drop, Back, AC15 Dex10 Sta5 Wis12 Int12 Agi10 HP80 Mana100, Enhancement Haste 4 (30% beneficial spell haste), NEC ENC WIZ MAG CLE DRU SHM, rec55<br>
- <c "#FF00FF">Self Contained Force Barrier</c> Lore, No Drop, Secondary, AC40 Dex15 Sta12 Wis15 Int15 CR18 PR18 HP100 Mana100, Mana Preservation 4 (10% mana reduction for non-percentage heal spells), NEC ENC MAG WIZ SHM CLE DRU, rec55<br>
<c "#00FFFF">Unknowns:</c><br>
- Max melee hit? Single/double/triple/quad hit?<br>
- Enrage? Flurry? Rampage?<br>
- Any special resists?<br>
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<a href="file:///storyline/storyAND.txt">Table of Contents</a><br>
