AND Mob and Planar Progression Information File<br>
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<c "#FFFF00">PLANE OF DISEASE</C><br>
<a href="file:///storyline/storyAND.txt">Table of Contents</a><br>
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Access to this Plane<br>
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Level 46, no flags<br>
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Progression in this Plane<br>
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<c "#FFFF00">Crypt of Decay flag</c> After getting preflag in the Plane of Tranquility, kill Gryme to get the no rent key for access to the fortress.  Next, kill Aramin to clear the way, then proceed to Grummus and kill him to get flag, then zone into the Crypt of Decay through the pit under the moveable pipe in Grummus's room.<br>
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Mobs and Quests<br>
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<c "#FFFF00">Gryme the Crypt Guardian</c> - Level 66, 100khp<br>
<c "#00FFFF">Special:</c> Undead<br>
<c "#00FFFF">Slow:</c> Unslowable<br>
<c "#00FFFF">Melee:</c> 695 max hit<br>
<c "#00FFFF">Spells:</c><br>
- <c "#FF00FF">Stench of Decay</C> PBAE(100'), DR(-300), -200hp/tick, +36 disease counter<br>
<c "#00FFFF">Strategy:</c> Standard melee raid mob. Pulling team - focus on single pulling mobs around Gryme first, then Gryme himself. Focus on killing Gryme first then use RC/Abolish Disease or similar to cure anyone affected by DoT.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Gryme's Crypt Key</c> Lore, No Drop, No Rent, No stats, All/All<br>
* Used for access to fortress for Aramin/Grummus *<br>
<c "#00FFFF">Unknowns:</c><br>
- Max single/double/triple/quad hit?<br>
- Crippleable?<br>
- Stunnable?<br>
- Any resists?<br>
- Snareable?<br>
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<c "#FFFF00">Aramin the Spider Guardian</c> - Level 68, 150khp<br>
<c "#00FFFF">Special:</c> Permarooted<br>
<c "#00FFFF">Slow:</c> Unknown<br>
<c "#00FFFF">Melee:</c> 785 max hit<br>
<c "#00FFFF">Spells:</c><br>
- <c "#FF00FF">Viral Decay</C> single target, MR(0), splurt DoT<br>
- <c "#FF00FF">Plague Silk</C> targetted AE(45'), DR(0), -300hp/tick, snare, +9 disease counter<br>
<c "#00FFFF">Strategy:</c> Since Aramin is permarooted, everyone must enter the room.  Standard melee raid mob.  Have pullers clear all other mobs from around Aramin before engaging.  Once Aramin dies, a number of smaller spiders will spawn.  Have all tanks engage to gain aggro, then either AE them down, or just melee kill.  Clerics, be prepared to do quick heals/group heals until spiders are under control.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Bracer of Rotting Bile</c> Lore, Wrist, AC14 FR13 MR13 HP25 Mana25, ROG SHM RNG BER, rec50<br>
- <c "#FF00FF">Disease Imbued Greatstaff</c> Lore, Primary 2HB, dam39 del38 Dis+2 AC10 Dex5 Sta5 Int10 DR15 CR5 HP45 Mana45, SHD, rec50<br>
- <c "#FF00FF">Firebone Notebook</c> Lore, Primary/Secondary, Dex10 Sta5 Cha6 Int10 HP35 Mana35, Summoning Haste 4, NEC WIZ MAG ENC, rec50<br>
* Used for Phylactery quest also *<br>
- <c "#FF00FF">Gooey Boots</c> Lore, Feet, AC6 DR13 CR13 HP20 Mana35, NEC ENC MAG WIZ, rec50<br>
- <c "#FF00FF">Orb of Unidentifyable Pulp</c> Lore, Range, AC8 Dex7 Wis7 DR15 HP45 Mana35, CLE DRU SHM, rec50<br>
- <c "#FF00FF">Signet of Withering Flesh</c> Lore, Finger, AC5 Sta10 Wis10 Int10 DR10 HP50 Mana50, ALL, rec50<br>
<c "#00FFFF">Unknowns:</c><br>
- Max single/double/triple/quad hit?<br>
- Slowable?<br>
- Crippleable?<br>
- Stunnable?<br>
- Any resists?<br>
- Max strength/number hits on smaller spiders?<br>
- HP of smaller spiders?<br>
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<c "#FFFF00">Grummus</c> - Level 68, 450khp<br>
<c "#00FFFF">Special:</c> Undead<br>
<c "#00FFFF">Slow:</c> Unslowable<br>
<c "#00FFFF">Melee:</c> 1179 max hit, quads<br>
<c "#00FFFF">Spells:</c><br>
- <c "#FF00FF">Decay of the Plaguebringer</C> single target, DR(-300), -300hp/tick, 60% slow, +36 disease counters<br>
- <c "#FF00FF">Stench of Decay</C> PBAE(100'), DR(-300), -200hp/tick, +36 disease counter<br>
- <c "#FF00FF">Plasma Decay</C> PBAE(100'), DR(-1000), +9 curse counter, splurt DoT(-3800hp total)<br>
<c "#00FFFF">Strategy:</c> Recommend setting up on the stairs to his room, between webbing to reduce number of adds/repops, although he can be fought just about anywhere he can be pinned.  Have a healer with Radiant Cure 1 or higher in each group to cure Plasma Decay whenever it is cast to avoid low health aggro and ping ponging.  Once Grummus is solo, pull to stairs and pin in corner.  If available, have a cleric or two MGB EE during the fight to help counter the DoTs as well.  Once Grummus is dead, rez anyone who died before the planar projection is hailed by anyone.  Planar projection will stay there for up to 10 minutes, but disappears 2 minutes after he is first hailed.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Bone Spiked Crusher</c> Lore, No Drop, Pri/Sec 1HB, Dam12 Del18 Dex8 Sta8 Wis8 DR15 HP50 Mana50, Needlite Fever proc (25DD, 20hp/tick), BST RNG DRU BRD MNK ROG WAR, rec55<br>
- <c "#FF00FF">Chunk of Decaying Cloth</c> Lore, No Drop, Range, AC12 Dex10 Sta10 Wis7 Int7 DR20 PR10 HP65 Mana45, BST RNG PAL SHD BRD MNK ROG WAR, rec55<br>
- <c "#FF00FF">Diseased Ratskin Mask</c> Lore, No Drop, Face, AC8 Cha10 Int10 DR15 MR10 HP50 Mana50, Extended Range 4, NEC MAG WIZ ENC, rec55<br>
- <c "#FF00FF">Fetid Flesh Wristband</c> Lore, No Drop, Wrist, AC8 Sta5 Wis8 Int8 Agi8 DR11 MR7 HP35 Mana65, NEC ENC MAG WIZ CLE DRU SHM, rec55<br>
- <c "#FF00FF">Malarian Leg Ear Stud</c> Lore, No Drop, Ear, AC10 Sta5 Cha8 Wis8 Int8 DR12 PR12 HP65 Mana65, Focus of Solusek (10% mana reduction, detrimental spells), NEC WIZ MAG ENC CLE DRU SHM, rec55<br>
- <c "#FF00FF">Pus Covered Beetle Carapace</c> Lore, No Drop, Sec, AC25 Str5 Sta10 Wis8 Int8 DR20 HP70 Mana70, Affliction Efficiency 4, NEC ENC MAG WIZ SHM DRU CLE, rec55<br>
- <c "#FF00FF">Ring of the Pox Bearer</c> Lore, No Drop, Finger, AC8 Str15 Agi10 DR15 CR10 HP80 Mana80, ALL, rec55<br>
- <c "#FF00FF">Runed Lance of Grummus</c> Lore, No Drop, Pri 2HP, Dam37 Del32 Dis+3 AC10 Str8 Sta8 Wis12 Int12 DR20 HP75 Mana75, BER PAL SHD WAR, rec55<br>
<c "#00FFFF">Unknowns:</c><br>
- Crippleable?<br>
- Stunnable?<br>
- Does he have any special resists?<br>
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