AND Mob and Planar Progression Information File<br>
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<c "#FF00FF">PLANE OF JUSTICE</C><br>
<a href="file:///storyline/storyAND.txt">Table of Contents</a><br>
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Access to this Plane<br>
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Level 46, no flags<br>
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Progression in this Plane<br>
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<c "#FFFF00">Plane of Storms/Plane of Valor flag</c> Hail Mavuin and say "What information" to get the preflag, then complete any of the Trial quests and loot the Mark.  To find out which trial a particular Tribunal represents, hail them and say "I am prepared."  Then, hail the Tribunal and say "what evidence of Mavuin", and go back and hail Mavuin again to complete the flag.<br>
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<c "#FFFF00">Seventh Hammer</c> Complete all 6 Trials successfully and loot the Mark from each one.  Go up to any Tribunal and say "I seek knowledge" to get the Mark of Justice.  Holding the Mark of Justice on your cursor, go up to any of the blue portals and hit "u" (to use the mark to activate the portal) to be transported to the room containing the Seventh Hammer.  This quest is not needed for progression through the planes, only to reach the Seventh Hammer for xp, loot, or roleplaying purposes.<br>
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Mobs and Quests<br>
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<c "#FFFF00">Trial of Execution</c><br>
<c "#00FFFF">Strategy:</c> 4 waves of 4 mobs, each mob has 8khp.  Rock mobs can be banished by druids/mages, and you have roughly 30-45 seconds to kill each mob. Once all four waves have been defeated, you must kill the boss mob and loot the Mark of Execution to finish the trial.<br>
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When you enter this trial, an executioner will spawn on the far end of the room.  When each wave spawns, the executioner starts to walk towards the prisoner.  When you kill a mob, the executioner resets and starts walking towards the prisoner again.  If you do not kill a mob before the executioner reaches the prisoner, the 
prisoner dies, and you lose the trial.  The key here is killing the mobs that spawn as quickly as possible, while preserving mana so that you have enough mana left at the end to kill the executioner.<br>
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To start this trial, say "I am ready to begin the trial of execution" to the appropriate Tribunal.  Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will 
only get a few seconds before things start. This trial is generally considered to be the easiest trial, so there may be a waiting period for you to do this trial.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Execution</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<c "#FFFF00">Trial of Flame</c><br>
<c "#00FFFF">Strategy:</c> 4 waves of 4 mobs. Imps are rootable but no mez, and elemental are mezzable but no root. Mobs go to the pole in the middle of room. When they reach the pole they regen faster, after a certain time they will make the trial fail.  Mobs have anti kite pathing but can be removed from pole. After last mob dies, the boss spawns. The boss has a nearly unresistable fire AE 200hp DoT, cast approximately once per minute - curable by RC1 or dispellable.  The boss also has a fire AE DD that is resistable.  All mobs are immune to fire.  This trial takes high dps and a lot of healing.<br>
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Recommendations would include using a bard to pull/highsun mobs that reach the pole, using a mage to charm an elemental pet for added DPS, and using 1-2 RC1 healers to reduce the amount of healing needed.  This may be 
the hardest trial to complete.<br>
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To start this one, say "I am ready to begin the trial of flame" to the appropriate Tribunal.  Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will 
only get a few seconds before things start.<br>
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During the fights, three different AE's will be cast throughout the room:<br>
Searing Heat (debuffs fire resistance by 100 for 6.5 minutes)<br>
Fiery Death (DD for 400hps and 1-slot dispel)<br>
Wave of Heat (DoT for 200hps per tick).<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Flame</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<c "#FFFF00">Trial of Hanging</c><br>
<c "#00FFFF">Strategy:</c> 4 waves. Each wave spawns as one spirit of suffocation and two random others. Another spirit of suffocation will spawn roughly 15 seconds after the first spirit dies. Rarely a spirit of asphyxiation will spawn in place of the spirit of suffocation. Once a spirit of suffocation/asphyxiation spawns it will start killing a prisoner. If all the prisoners die you lose, so kill these first. They're also enchanters and dispel during the fight.  Random mobs can be air elementals (which are mezzable enchanter mobs that cast dispel), lizards (unmezable but rootable, and proc hundred blows - 10 sec stun), and smothering nemesis (also air elemental model, 
unrootable, unmezable, proc hundred blows too). After the second spirit in each wave is killed, the next wave will spawn in approximately 45 seconds, even if other mobs are still up.<br>
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General strategy is to kill spirits as fast as possible, then any lizards, then elementals.  Boss spawns after the last spirit is killed, so try to kill all adds before killing last spirit if can do so without prisoners dying. Boss hits for 680, but casts a room wide AE(-150MR) 2 second stun 350dd 12 sec recast, and can charm people.<br>
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To start this one, say "I am ready to begin the trial of hanging" to the appropriate Tribunal.  Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will only
get a few seconds before things start.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Suffocation</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<c "#FFFF00">Trial of Lashing</c><br>
<c "#00FFFF">Strategy:</c> To do this trial, say "I am ready to begin the Trial of Lashing" to the appropriate Tribunal.  Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will only get a few seconds before things start.<br>
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You start in a room with 3 exits. To the left and right are two little cubbies down some stairs and behind is a stairway up. Basically, 4 mobs spawn, razorbeasts hit for 360 max, stone guys hit for 450. Approach it like
the other trial where you mez them all and target one to kill. Approximately 40 seconds after spawn an untargetable mob called Scourge of XXXX spawns and will agro and hit for 208 max I believe. When this spawns, 3 spirits spawn,
one upstairs and one in each of the two cubbies. If you kill these three spirits, the Scourge despawns. Once Scourge is down, finish killing the 4 mobs to complete 1 wave. When the next wave spawns, send your killer upstairs to prepare for the spirit. Rinse and repeat this tactic through the first 3 waves. On the fourth wave, DO NOT kill all 3 spirits until all 4 of the mobs spawn. You will have to deal with Scourge while killing the 4 mobs, however when you kill the 3 spirits, the boss named "Lashman Azakal" will spawn, even if other mobs are still up.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Lashing</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<c "#FFFF00">Trial of Stoning</c><br>
<c "#00FFFF">Strategy:</c> To do this one, say "I am ready to begin the Trial of Stoning" to the appropriate Tribunal. Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will only get a few seconds before things start.<br>
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In this trial 4 waves of 4 mobs spawn, they can be rockmen, earth elementals, or spectres. When mobs are up, so are two archers. They are untargetable and shoot you for like 90-100 damage while fighting. Rockmen are unmezzable, and spectres are mezzable. The boss is named Yurae Zahaleem and is the same as all the others -- melees for 700s, slowable, has an AE dot that also has a snare component to it.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Stone</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<c "#FFFF00">Trial of Torture</c><br>
<c "#00FFFF">Strategy:</c> 4 waves of 4 mobs.  There is a central room with a hallway around the outside. For each wave, 4 mobs spawn and walk towards the room, 2 from each way. After the mobs are dead, Wraith of Agony will spawn if you kill the wave fast enough. When he dies, an AE heal goes off.  The waves are timed, so it is possible to get another wave before you finish the previous one.  After the last wave, a boss spawns instead of the Wraith of Agony, with a 100pt AE DD every 9 seconds - no CHs during boss mob. Razorfiends are not mezzable, but shades are mezzable and undead.<br>
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To do this trial, say "I am ready to begin the Trial of Torture" to the appropriate Tribunal.  Make sure you are actually prepared when you say that because your group will be teleported to the event area where you will only get a few seconds before things start.<br>
<c "#00FFFF">Drops:</c><br>
- <c "#FF00FF">Mark of Torture</c> Lore, No Drop (evidence of successful completion of trial)<br>
- <c "#FF00FF"></c> <br>
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<a href="file:///storyline/storyAND.txt">Table of Contents</a><br>
