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 Post subject: Level Flow Map
PostPosted: Mon Nov 29, 2010 10:51 am 
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Joined: Tue Dec 30, 2008 8:06 am
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Location: Maryland
Very good info here.

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http://media.mmo-champion.com/images/ne ... elflow.jpg

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 Post subject: Re: Level Flow Map
PostPosted: Mon Nov 29, 2010 11:03 am 
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That is a good find; I like it.

Now, the question of which path to take for Jarroll once the expansion hits. Although I don't suppose it matters since I'll do them all on Jarroll anyhow.

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 Post subject: Re: Level Flow Map
PostPosted: Mon Nov 29, 2010 11:17 am 
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Excuse my language, but I fucking hate underwater dungeons. That goes back to my old days of EQ. I always seem to get disoriented and drown somehow. I have the fishing pole that gives underwater breathing, but I still dread that zone.

My old computer would crash every time I went underwater in WoW too and that still worries me even with my new computer. I will do the sunken city, but I won't like it.

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 Post subject: Re: Level Flow Map
PostPosted: Mon Nov 29, 2010 11:39 am 
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I recall reading somewhere that you would be able to move about normally in them, eat/drink, etc. Hopefully it won't be as goofy as swimming as we've known it up to now.

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 Post subject: Re: Level Flow Map
PostPosted: Mon Nov 29, 2010 11:02 pm 
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I still get the shakes when I think of Kedge Keep from my EQ1 days. I still think Phinny is one of the worst mob/quest drop setups in MMO history.

That said, I keep hoping they redo KK for EQ2 one day. Since all priest classes have some form of group-wide water breathing, a group should be fine in there. Until the healer dies, that is. Then, break out Haden's Earring! lol


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 Post subject: Re: Level Flow Map
PostPosted: Tue Nov 30, 2010 12:26 am 
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Joined: Thu Jul 29, 2004 10:48 am
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Location: Austin, Tx
I enjoyed trying to solo Phinny over and over again until I got it. It took alot of work. He was actually easier to kill than some of those damned urchins around him.

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