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PostPosted: Mon Oct 11, 2010 2:17 pm 
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Joined: Sun Aug 01, 2004 3:59 pm
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Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
Primary Spells

* Intimidation - Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec. / 100 yd range, Instant, 1 min cooldown
* Animal Handler - Attack Power increased by 15%.
* Master of Beasts - Increases the damage done by your pets by 13.6%. Each point of Mastery increases pet damage by an additional 1.7%.


Skills

* Aspect of the Monkey has been removed from the tree.
* Aspect of the Dragonhawk is gone. (Aspect of the Hawk replaces it at high levels)
* Aspect of the Beast has been removed from the tree.
* Aspect of the Viper has been removed from the tree.
* Kill Command has been revamped - Give the command to kill, causing your pet to instantly inflict [ 35% of RAP + 772.27 ] damage to its target. Your Pet's happiness increases the damage done. The pet must be in combat and within 5 yards of the target to Kill Command. 40 Focus, Instant, 6 sec cooldown
* Aspect of the Wild now increases Nature resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]
* Scare Beast now costs 25 Focus.
* Mend Pet is now free to cast. Heals your pet for 25% of its total health over 10 sec.
* Tame Beast no longer reduces your armor while taming.
* Revive Pet now costs 35 Focus.
* Master's Call is now a baseline skill - Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. 25 yd range, Instant, 1 min cooldown
* Widow Venom *New* - A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec.


Talents Changes

* Beast Mastery is now a Tier 7 talent, down from Tier 11.
* Kindred Spirits is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases you and your pets maximum focus by 5/10.
* Longevity is now a Tier 4 talent, down from Tier 9.
* The Beast Within is now a Tier 6 talent, down from Tier 9. Crowd control immunity removed.
* Cobra Strikes is now a Tier 3 talent, down from Tier 9. You have a 5/10/15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.
* Invigoration is now a Tier 6 talent, down from Tier 8. Now regenerates 3/6 focus when your pet scores a critical hit with a Basic Attack.
* Ferocious Inspiration is now a Tier 5 and 1 Rank talent, down from Tier 7 and 3 Ranks and no longer increases the damage dealt by Arcane Shot and Steady shot - All party and raid members have all damage increased by 3% within 100 yards of your pet.
* Bestial Wrath now causes 20% additional damage, down from 50%. No longer has a Mana/Focus cost.
* Frenzy is now a Tier 2 and 3 Points talent, down from Tier 6 and 5 Points. Changed to a stacking effect - Your pet gains 6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
* Spirit Bond is now a Tier 2 talent, down from Tier 5.
* Intimidation is now a primary spell of the Beast Mastery tree.
* Bestial Discipline is now a Tier 1 talent and 3 Ranks, down from Tier 5 and 2 Ranks. Now increases the Focus regeneration of your pets by 10/20/30%. (Down from 50/100%)
* Improved Mend Pet is now a Tier 2 talent, down from Tier 4. No longer reduces the cost of your Mend Pet spell (it's free now).
* Pathfinding is now a Tier 2 talent, down from Tier 3.


New Talents

* Improved Kill Command - Increases the critical strike chance of your Kill Command by 5/10%.
* Crouching Tiger, Hidden Chimera - Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 2/4 sec. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4/8 sec. These effects have a 2 sec cooldown.
* Killing Streak - When you score two Kill Command critical hits in a row, your third will deal 10/20% more damage and have its cost reduced by 10 focus.
* Fervor - Instantly restores 50 Focus to you and your pet. / Instant, 2 min cooldown
* Focus Fire - Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy stack consumed. Lasts for 15 sec. / Instant, 15 sec cooldown
* One with Nature - Increases the attack power bonus of your Aspect of the Hawk by 10/20/30%, and increases the amount of focus restored by your Aspect of the Fox by 1/2/3.


Removed Talents

* Serpent's Swiftness has been removed from the tree.
* Catlike Reflexes has been removed from the tree.
* Animal Handler has been removed from the tree.
* Ferocity has been removed from the tree.
* Aspect Mastery has been removed from the tree.
* Unleashed Fury has been removed from the tree.
* Focused Fire has been removed from the tree.
* Improved Aspect of the Monkey has been removed from the tree.
* Thick Hide has been removed from the tree.
* Improved Revive Pet has been removed from the tree.
* Improved Aspect of the Hawk has been removed from the tree.
* Endurance Training has been removed from the tree.


Marksmanship
Primary Spells

* Aimed Shot now deals [ 31% of RAP + 776 ] damage. No longer reduces healing. Now has a 3 sec cast time. 50 Focus, 40 yd range.
* Artisan Quiver - Ranged auto-attack damage increased by 15%.
* Wild Quiver - Grants a 14.4% chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage. Each point of Mastery increases the chance by an additional 1.8%.


Skills

* Kill Shot now deals 150% weapon damage plus [ 30% of RAP + 362 ], down from 200% weapon damage plus [ 40% of RAP + 410 ]. No longer has a Mana/Focus cost. Cooldown reduced from 15 sec to 10 sec.
* Volley is gone.
* Tranquilizing Shot now costs 35 Focus and no longer has a cooldown.
* Steady Shot no longer causes additional damage against Dazed targets. Now generates 9 Focus. Max range increased to 40 yards, up from 35 yards.
* Flare now has a 40 yards range, up from 30 yards.
* Rapid Fire no longer has a Mana/Focus cost.
* Multi-Shot has been revamped - Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 55% of weapon damage. 40 Focus, 5-35 yd range, Instant
* Distracting Shot no longer has a Mana/Focus cost.
* Concussive Shot no longer has a Mana/Focus cost. Now has a 40 yards range, up from 35 yards. Now has a 5 sec cooldown.
* Arcane Shot now causes weapon damage plus [ 4% of RAP + 252 ] arcane damage, up from [ 15% of RAP + 15 ] Arcane damage. Now costs 25 Focus, range increased to 40 yards, up from 35 yards. Cooldown removed.
* Hunter's Mark no longer has a Mana/Focus cost.
* Auto Shot now has a 40 yards range, up from 35 yards. No longer increases ranged attack speed by 15%.
* Serpent Sting is now a Survival skill.
* Viper Sting is gone.
* Scorpid Sting has been removed from the tree.


Talents Changes

* Chimera Shot is now a Tier 7 talent, down from Tier 11. No longer affects Viper Sting or Scorpid Sting (removed from the game). Now deals weapon damage plus [ 24% of RAP + 401 ], up from 125% of weapon damage. Now refreshes the duration of Serpent Sting and heal you for 5% of your total health. 50 Focus, 40 yd range, Instant, 10 sec cooldown
* Marked for Death is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but undispellable, does not restrict stealth or invisibility and lasts 15 sec.
* Silencing Shot is now a Tier 3 talent, down from Tier 9. No longer deals damage. No longer has a Mana/Focus cost.
* Improved Steady Shot is now a Tier 2 talent, down from Tier 9. Revamped - When you Steady Shot twice in a row, your ranged attack speed will be increased by 5/10/15% for 8 sec.
* Master Marksman is now a Tier 5 and 3 Ranks talent, down from Tier 8 and 5 Ranks. Revamped - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.
* Rapid Recuperation is now a Tier 5 talent, down from Tier 8. Updated for Focus - You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 focus instantly when you gain Rapid Killing.
* Piercing Shots is now a Tier 3 talent, down from Tier 7.
* Trueshot Aura is now a Tier 4 talent, down from Tier 7.
* Concussive Barrage is now a Tier 3 talent, down from Tier 5.
* Readiness now also affects Bestial Wrath.
* Efficiency is now a Tier 1 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now educes the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6.
* Go for the Throat now procs from auto-shot critical hits, and generates 5/10 Focus. (Down from 25/50 Focus)
* Rapid Killing now affects Steady Shot and Cobra Shot. No longer affects Arcane Shot or Chimera Shot.
* Careful Aim is now a 2 Ranks talent, down from 3 Ranks. No longer increases AP from Intellect and has been revamped - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 80% health.


New Talents

* Bombardment - When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%.
* Posthaste - Reduces the cooldown of your Rapid Fire by 1/2 min, and your movement speed is increased by 15/30% for 4 sec after you use Disengage.
* Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25% health.
* Resistance is Futile - When your marked target attempts to run, flee or move, you have a 4/8% chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.
* Sic 'Em! - When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec.


Removed Talents

* Wild Quiver is gone. (Reintroduced as Mastery)
* Improved Barrage has been removed from the tree.
* Combat Experience has been removed from the tree.
* Ranged Weapon Specialization has been removed from the tree.
* Barrage has been removed from the tree.
* Improved Stings has been removed from the tree.
* Improved Arcane Shot has been removed from the tree.
* Improved Hunter's Mark is gone
* Mortal Shots has been removed from the tree.
* Improved Concussive Shot has been removed from the tree.
* Focused Aim has been removed from the tree.
* Lethal Shots has been removed from the tree.


Survival
Primary Spells

* Explosive Shot - You fire an explosive charge into the enemy target, dealing [ 15% of RAP + 463 ] - [ 15% of RAP + 559 ] Fire damage. The charge will blast the target every second for an additional 2 sec. / 50 Focus, 40 yd range, Instant, 6 sec cooldown
* Into the Wilderness - Agility increased by 15%.
* Essence of the Viper - Increases all elemental damage you deal by 8%. Each point of Mastery increases elemental damage by an additional 1%.


Skills

* Misdirection is no longer permanent, and fades after 30 sec. No longer has a Mana/Focus cost.
* Snake Trap, Ice Trap, Explosive Trap now lasts 1 min, up from 30 sec.
* Freezing Trap now prevents all action for up to 20 sec (up from 10 sec). No longer has a Mana/Focus cost.
* Feign Death no longer has a Mana/Focus cost.
* Mongoose Bite has been removed from the tree.
* Wing Clip no longer has a Mana/Focus cost.
* Raptor Strike is now Instant instead of Next Melee. No longer has a Mana/Focus cost. Now has a 6 sec cooldown.
* Trap Launcher is now a baseline skill. When used, your next Trap can be launched to a target location within 40 yards. Lasts for 15 sec. 20 Focus, Instant
* Deterrence now has a 2 min cooldown, up from 1.5 min.
* Scatter Shot is now a baseline skill.
* Serpent Sting has been moved to Survival. Now scales from 40% of your Ranged Attack Power, up from 20%.


Talents Changes

* Hunting Party is now a Tier 5 and 1 Rank talent, down from Tier 10 and 3 Ranks. Replenishment effect removed. Now Increases your total Agility by an additional 10%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
* Point of No Escape is now a Tier 2 talent, down from Tier 9.
* Black Arrow is now a Tier 7 talent, down from Tier 9. No longer increases all damage done by you to the target. Now scales from 12% of Ranged Attack Power, up from 10%. Now shares a cooldown with Fire trap spells only. Range increased from 35 to 40 yards. Costs 35 Focus.
* Sniper Training is now a Tier 6 talent, down from Tier 9. No longer affects Aimed Shot, Black Arrow, or Explosive Shot. Now affects Cobra Shot.
* Noxious Stings is now a Tier 5 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Increases your damage done on targets afflicted by your Serpent Sting by 5/10% (up from 1/2%). Increases your damage done on targets afflicted by your Serpent Sting by 5%. If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25/50% (up from 16/25/50%) of the duration remaining.
* Wyvern Sting now costs 10 Focus.
* Thrill of the Hunt is now a Tier 3 talent, down from Tier 7. You have a 5/10/15% chance when you Arcane Shot, Explosive Shot or Black Arrow you instantly regain 40% of the base focus cost of the shot.
* Resourcefulness is now a Tier 4 talent, down from Tier 6. No longer reduces the mana cost of all traps, melee abilities and Black Arrow.
* Hunter vs. Wild is now a Tier 1 talent, down from Tier 5. No longer increases you and your pet's attack power. Now increases stamina by 4/7/10%.
* Counterattack is now a Tier 3 talent, down from Tier 5. No longer has a Mana/Focus cost.
* T.N.T. is now a 2 Ranks talent, down from 3 Ranks. Revamped - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6/12% chance to trigger Lock and Load.
* Lock and Load is now a Tier 3 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now procs from Freezing Trap and Ice Trap only. Now has a 50/100% chance to cause your next 2 Arcane Shot or Explosive shot to cost no focus and trigger no cooldown.
* Survival Tactics is now a Tier 2 talent, down from Tier 3.
* Entrapment is now a 2 Ranks talent, down from 3 Ranks. Now entraps the targets for 2/4 sec, up from 2/3/4 sec.


New Talents

* Pathing - Increases ranged haste by 1/2/3%.
* Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
* Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%.
* Mirrored Blades - When attacked by a spell while in Deterrence, you have a 50/100% chance to reflect it back at the attacker.
* Improved Serpent Sting - Your Serpent Sting also does instant damage equal to 15/30% of its total periodic effect.


Removed Talents

* Master Tactician has been removed from the tree.
* Expose Weakness has been removed from the tree.
* Lightning Reflexes has been removed from the tree.
* Killer Instinct has been removed from the tree.
* Survivalist has been removed from the tree.
* Scatter Shot is gone. Now a baseline skill.
* Deflection has been removed from the tree.
* Surefooted has been removed from the tree.
* Survival Instincts has been removed from the tree.
* Improved Tracking has been removed from the tree.
* Hawk Eye has been removed from the tree.
* Savage Strikes has been removed from the tree.


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