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PostPosted: Mon Oct 11, 2010 2:16 pm 
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Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
Primary Spells

* Heart Strike - Instantly strike the target and up to two additional nearby enemies, causing 100% weapon damage plus 735.64 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 10% for each of your diseases present. / 5 yd range, Instant
* Veteran of the Third War (Passive) - Increases your total Stamina by 9% and your expertise by 6.
* Blood Rites (Passive) - Whenever you hit with Death Strike or Obliterate, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
* Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
* Blood Shield - Each time you heal yourself via Death Stike, you gain 50% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%.


Skills

* Blood Presence revamped - You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
* Blood Boil now deals [ 8% of AP + 267 ] Shadow damage, up from 180 to 220.
* Pestilence - Diseases spread this way deal 50% of normal damage.
* Blood Strike now causes 80% weapon damage plus 611, up from 40% weapon damage plus 305. Increased by an additional 10% for each of your diseases on the target. (Down from 12.5%)
* Death Strike is now a Blood skill and has been revamped - A deadly attack that deals 150% weapon damage (up from 75%) plus 387 (up from 123), healing you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 10% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant


Talents Changes

* Dancing Rune Weapon is now a Tier 7 talent, down from Tier 11. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
* Will of the Necropolis is now a Tier 5 talent, down from Tier 9. Revamped - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/25% for 8 sec. This effect cannot occur more than once every 45 seconds.
* Improved Death Strike is now a Tier 6 and 3 Points talent, down from Tier 8 and 2 Points. Increases the damage and healing done by your Death Strike by 15/30/45%, increases its critical strike chance by 3/6/9%.
* Vampiric Blood is now a Tier 5 talent, down from Tier 8. No longer has a Rune cost. Now increases the amount of health generated through spells and effects by 25%, down from 35%.
* Bloodworms is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Blood Parasite. Now has a 5/10% chance to proc, up from 3/6/9%.
* Improved Blood Presence is now a Tier 4 talent, down from Tier 7. Revamped - Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%. In addition, while in Frost Presence or Unholy Presence, you retain 2/4% damage reduction from Blood Presence.
* Abomination's Might is now a Tier 3 talent, down from Tier 6.
* Rune Tap is now a Tier 5 talent, up from Tier 3. Now converts 1 Blood Rune into 15% of your maximum health, up from 10%. Cooldown reduced from 1 min to 30 sec.
* Bladed Armor is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Now increases attack power by 2/4/6 for every 180 armor value you have. (Up from 1/2/3/4/5)
* Blade Barrier is now a 3 Ranks talent, down from 5 Ranks. Decreases damage taken by 2/4/6%, up from 1/2/3/4/5%.


New Talents

* Crimson Scourge - Increases the damage dealt by your Blood Boil by 20/40%, and when you Plague Strike a target that is already infected with your Blood Plague, there is a 100% chance that your next Blood Boil will consume no runes.
* Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 15/30% and costs 50% less/no runic power to activate.
* Blood-Caked Blade - Your auto attacks have a 10/20/30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
* Bone Shield - Surrounds you with a barrier of whirling bones. The shield begins with 3 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min. / 1 Unholy, Instant, 1 min cooldown
* Toughness - Increases your armor value from items by 3/7/10%.
* Improved Blood Tap - Reduces the cooldown of your Blood Tap ability by 15/30 sec.
* Scarlet Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec.
* Hand of Doom - Reduces the cooldown of your Strangulate ability by 30/60 sec.


Removed Talents

* Blood Gorged has been removed from the tree.
* Heart Strike is now a primary spell of the Blood tree.
* Might of Mograine has been removed from the tree.
* Sudden Doom has been removed from the tree.
* Hysteria has been removed from the tree.
* Bloody Vengeance has been removed from the tree.
* Bloody Strikes has been removed from the tree.
* Veteran of the Third War has been removed from the tree.
* Mark of Blood has been removed from the tree.
* Improved Rune Tap has been removed from the tree.
* Spell Deflection has been removed from the tree.
* Vendetta has been removed from the tree.
* Dark Conviction has been removed from the tree.
* Death Rune Mastery has been removed from the tree.
* Two-Handed Weapon Specialization has been removed from the tree.
* Subversion has been removed from the tree.


Frost
Primary Spells

* Frost Strike - Instantly strike the enemy, causing 110% weapon damage plus 274.549 as Frost damage. / 40 Runic Power, 5 yd range, Instant
* Icy Talons (Passive) - Your melee attack speed is increased by 20%.
* Blood of the North (Passive) - Whenever you hit with Blood Strike or Pestilence, the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
* Frozen Heart - Increases all frost damage done by 16%. Each point of Mastery increases frost damage by an additional 2%.


Skills

* Frost Presence revamped - Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
* Festering Strike *New* - An instant attack that deals 150% weapon damage plus 377.415 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant. 1 Blood 1 Frost.
* Runic Empowerment *New* - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune.
* Rune Strike is now Instant instead of Next Melee. Now causes 200% weapon damage plus 20% of Attack Power, up from 150% weapon damage plus 15% of Attack Power.
* Horn of Winter now has a 45 yards range, up from 30 yards.
* Obliterate now deals 160% weapon damage plus 934, up from 80% weapon damage plus 467.
* Path of Frost now affects party or raid members within 50 yards.
* Chains of Ice now reduces movement by 60%, down from 95%. The target no longer regains a % of their movement each second.
* Icy Touch now reduces the target's ranged, melee attack, and casting speed by 15% for 20 sec. No longer generates high treat. Now has a 6 sec cooldown.


Talents Changes

* Howling Blast is now a Tier 7 talent, down from Tier 11. Now deals [ 40% of AP + 1201.745 ] Frost damage, up from 518 Frost damage. Now cost 1 Frost, down from 1 Frost 1 Unholy. Cooldown removed.
* Threat of Thassarian is now a Tier 6 talent, down from Tier 8.
* Chilblains is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Now reduces movement speed by 25/50%, up from 15/30/50%.
* Hungering Cold is now a Tier 5 talent, down from Tier 7.
* Improved Frost Presence is now a Tier 5 talent, down from Tier 7. Revamped - Increases your bonus damage while in Frost Presence by an additional 2/5%. In addition, while in Blood Presence or Unholy Presence, you retain 2/4% increased runic power generation from Frost Presence.
* Improved Icy Talons is now a Tier 4 talent, down from Tier 6. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10% (down from 20%), and your own attack speed by an additional 5%.
* Merciless Combat is now a Tier 3 talent, down from Tier 6.
* Rime is now a Tier 4 talent, down from Tier 6. Your Obliterate has a 15/30/45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
* Killing Machine is now a Tier 3 and 3 Ranks talents, down from Tier 4 and 5 Ranks. Now affects Obliterate instead of Howling Blast.
* Chill of the Grave is now a Tier 3 talent, down from Tier 4. Now generates 5/10 additional runic power. (Up from 2.5/5)
* Endless Winter is now a Tier 2 talent, down from Tier 4. No longer increases strength.
* Lichborne is now a Tier 2 talent, down from Tier 3.
* Annihilation is now a Tier 2 talent, down from Tier 3. Increases the damage dealt by your Obliterate ability by 15/30/45%.
* Icy Reach is now a Tier 1 talent, down from Tier 2.
* Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
* Runic Power Mastery is now a 3 Ranks talent, up from 2 Ranks. Now increases your maximum Runic Power by 10/20/30, down from 15/30.


New Talents

* Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. / 1 Frost, Instant, 1 min cooldown
* Might of the Frozen Wastes - When wielding a two-handed weapon, your autoattacks have a 15/30/45% chance to generate 10 Runic Power.
* Brittle Bones - Your Strength is increased by 2/4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.
* On a Pale Horse - You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 15/30%, and your mounted speed is increased by 10/20%. This does not stack with other movement speed increasing effects.


Removed Talents

* Tundra Stalker has been removed from the tree.
* Acclimation has been removed from the tree.
* Frost Strike is now a primary spell of the Frost tree.
* Guile of Gorefiend has been removed from the tree.
* Blood of the North has been removed from the tree.
* Unbreakable Armor is gone.
* Frigid Dreadplate is gone.
* Glacier Rot is gone.
* Deathchill is gone.
* Icy Talons is gone. Now a primary spell.
* Black Ice has been removed from the tree.
* Improved Icy Touch has been removed from the tree.
* Toughness has been removed from the tree.


Unholy
Primary Spells

* Scourge Strike - An unholy strike that deals 100% of weapon damage as Physical damage plus 560.82. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage. / 1 Unholy, 5 yd range, Instant
* Master of Ghouls (Passive) - Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
* Reaping (Passive) - Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
* Unholy Might (Passive) - Dark power courses through your limbs, increasing your Strength by 15%.
* Blightcaller - Increases the damage done by your diseases by 32%. Each point of Mastery increases disease damage by an additional 4%.


Skills

* Unholy Presence revamped - You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
* Anti-Magic Shell Runic Power cost removed.
* Death and Decay now costs 1 Unholy, down from 1 Blood 1 Unholy 1 Frost. Now deals [ 6.4% of AP + 41.43 ] Shadow damage, up from 62 Shadow damage.
* Raise Dead no longer requires Corpse Dust if no corpse is available.
* Death Coil now deals 30% of AP + 885 damage. up from 510.
* Plague Strike now deals 100% weapon damage plus 378, up from 50% weapon damage plus 189.


Talents Changes

* Summon Gargoyle is now a Tier 7 talent, down from Tier 11.
* Rage of Rivendare is now a Tier 4 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
* Ebon Plaguebringer is now a Tier 6 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 15/30% and all magic damage taken by an additional 8%.
* Anti-Magic Zone is now a Tier 5 talent, down from Tier 7.
* Improved Unholy Presence is now a Tier 5 talent, down from Tier 7. Now also grant you an additional 2/5% haste while in Unholy Presence. Your runes no longer finish their cooldown 5/10% faster.
* Desecration is now a Tier 2 talent, down from Tier 6.
* Magic Suppression is now a Tier 4 talent, down from Tier 6. Increases the spell damage absorption of your Anti-Magic Shell by an additional 8/16/25%, and causes damage absorbed by Anti-Magic Shell to energize the Death Knight with runic power.
* Epidemic is now a Tier 1 talent, down from Tier 2. Increases the duration of Blood Plague and Frost Fever by 4/8 sec. Up from 3/6 sec.
* Morbidity no longer reduces the cooldown of Death and Decay. Now increases Death and Decay damage by 10/20/30%.
* Unholy Command is now a Tier 1 talent, down from Tier 2. Now also gives you a 50/100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
* Virulence now increases your chance to hit with spells by 2/4/6%, up from 1/2/3%. No longer reduces the chance that your DoT diseases can be cured.


New Talents

* Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
* Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active.
* Runic Corruption - Reduces the cost of your Death Coil by 3/6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 50/100% for 3 sec.
* Sudden Doom - Your auto attacks have a 5/10/15% chance to make your next Death Coil cost no runic power.
* Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec. / 30 yd range, Instant, 3 min cooldown
* Contagion - Increases the damage of your diseases spread via Pestilence by 50/100%.
* Resilient Infection - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
* Epidemic - Increases the duration of Blood Plague and Frost Fever by 12 sec.


Removed Talents

* Wandering Plague has been removed from the tree.
* Scourge Strike is now a primary spell of the Unholy tree.
* Crypt Fever has been removed from the tree.
* Bone Shield has been removed from the tree.
* Desolation has been removed from the tree.
* Ghoul Frenzy has been removed from the tree.
* Reaping has been removed from the tree.
* Master of Ghouls has been removed from the tree.
* Impurity has been removed from the tree.
* Dirge has been removed from the tree.
* On a Pale Horse has been removed from the tree.
* Blood-Caked Blade has been removed from the tree.
* Night of the Dead has been removed from the tree.
* Outbreak has been removed from the tree.
* Necrosis has been removed from the tree.
* Corpse Explosion has been removed from the tree.
* Ravenous Dead has been removed from the tree.
* Vicious Strikes has been removed from the tree.
* Anticipation has been removed from the tree.


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PostPosted: Wed Oct 20, 2010 9:13 am 
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Dual Wield Frost DPS = Flow chart

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