Played Friday night, Saturday til about 1, and Sunday from 1pm on.
Saturday did some wood chopping (man am I stiff) then went to m'Lady's house for her dad's Bday stuff, then Sunday hung with m'Lady, made breakfast, and relaxed until she had to leave for work at 1.
Monk ran from 37 to 46
Priest from 63 to 65
DK2 from 72 to 75, got Inscription to 525, and the guild earned the achievement "Working as a Team"
Mage2 53 to 54
Guild is under 7 million to 20. Too tired to do much more tonight.
Some highlight dungeons:
The first or second run of the weekend on DK2 ended up in the Nexus. The tank went AFK immediately upon zoning in, and naturally you can't kick within the first 15 minutes of a dungeon. So I popped Blood Aura and tanked all the way up to the stone boss before we could kick the original tank and get a new one. Healer said it was the most fun she'd had in a while.
One later run on the DK2 where there were 3 DKs, and 2 monks. I joked with the group that this broke my streak of groups with no monk in them. Except when I played my monk, there were no groups with monks. It was rather nice.
Then I got into a run for Azjol'nerub, and we were only getting ~30xp per kill at the front of the zone, until we realized there was an 80 priest in the group. So the group emptied out quickly after that. Me and another DK stayed, refilled, and he ended up getting killed 4 times while trying to get to the bottom of the dungeon where we waited for him to kill the final boss.
On the monk, we were clearing the area near the first quest boss in Stratholme. The tank overpulled and died nearly instantly. So I'm just doing my best to try to keep healed and damagefree and such and I'm getting beat on my 7-8 mobs when I hear VWOOSH and see my health instantly refilled and a new ability pop up on my bar - Spinning Crane Kick - and proceed to go to town! Sadly I got beat down by the last two mobs. And then the tank proceeded to train us as we were getting back up to speed so that run fell apart.
For as much time as I spent on the alts, I actually did get a few things done this weekend that I wanted to do for my solo trials.
Onyxia 10, while still cake, was a wash on decent drops.
Same with Karazhan. Still can't get past Chess. I'll figure it out eventually.
Decided while doing my heroic mount runs to also drop into Tanaris.
Battle of Mount Hyjal:
Cake - took under an hour.
Best to go with empty bags as there's a lot of trash loot (I didn't. Woops.)
The first boss - Rage Winterchill - is the only one that gave me trouble. Mostly due to his Ice Blocking me, combined with his Death and Decay spell, which has a huge radius. I ended up just running outside it and plinking him with Judgement and Exorcism, and used Every Man for Himself the one time I D&D'ed me while Ice Blocked.
Ended up having to use Mobile Guild Bank to offload some droppables and DE mats.
The Horde base was annoying due to the fliers - they were out of reach of melee, except for the last frost wyrm, so again had to plink them with J+E.
Everything else was really tank and spank. Got a few pattern drops, some I needed, some I sold.
(ended up JUST barely into Honored with Scale of Sands with the one run, as human with the guild perk.)
Cake, once I started to avoid the Lightning Nova and also made sure to use my AE to kill all of the Tempest Warders.
No go - the Meteor Fist ability hits me for 45-60k and doesn't seem avoidable.
Two fail runs on the paladin, two fail runs on the mage. Going full bore (potions and cooldowns right off the bat, plus food buffs) I still can only get him to ~400k before the shadow void drake gets down to the center arena. I think I may need to wait for some upgrades. Paladin is pulling about 35k, mage about 40k (32k without Time Warp, woops).
Or try it on my 85 DK.