- World of Warcraft Client Patch 3.1.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Secrets of Ulduar
- Since discovering Ulduar in the Storm Peaks, adventurers have
journeyed to the titan city to learn more about its mysterious past.
Further exploration has revealed that the magnificent complex is
above all a prison, intended to permanently confine the Old God of
death, Yogg-Saron. This ancient horror has corrupted its guards, and
now it is breaking through the last of its restraints. Faced with
the peril of Yogg-Saron's imminent freedom, a band of mortals has
made preparations for a sweeping assault on the city. Overcoming the
legions of iron minions and towering defenses at the city's entrance
will take tremendous strength, but even that great victory may not
be enough to overcome the madness that dwells below.
The Argent Tournament Begins!
- As the might of the Scourge wanes under the pressure of Azeroth’s
heroes, the Argent Crusade have taken a foothold in Arthas’s back
yard. Off the northeastern coast of Icecrown, the Argent Crusade
have sounded the call for the most bold and brave adventurers of the
Horde and Alliance to take part in the Argent Tournament.
Representatives of all ten faction capitols, from Undercity to
Exodar, have traveled to the tournament grounds to find champions
among their heroes who will prepare for the inevitable battle
against the enemy of all living beings, the Lich King.
- Due to significant talent tree revisions, all players will have
their talent points reimbursed. Several new spells and abilities
have been added for select classes. Players will need to visit
their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to
Icecrown. Players interested in taking part in this event should
visit the Argent Pavilion located on the west side of the tournament
grounds. Features include:
New ways of gaining reputation with capitol cities.
All new daily quests, achievements and titles.
New rare and epic items, tabards, pets, banners, faction shirts and
Mounted combat, and much more to come!
- All Ground Mounts may now swim without dismounting the rider. Flying
Mounts still may NOT, and will dismount the rider upon entering
- Players level 40 and higher will now be able to visit their trainer
to pay a one-time fee and access the dual talent specialization
- The achievement Brew of the Year has been removed from the
Brewmaster meta-achievement. The achievement Brew of the Month has
been added in its place.
- Noblegarden has been redesigned into a week-long holiday with new
items, quests, and more. Various achievements have been added,
including the meta-achievement Noble Gardener, which is now required
for the meta-achievement What A Long, Strange Trip It's Been.
- Applying a glyph no longer requires a Lexicon of Power. The same
rules for switching between dual talent specializations now apply to
switching glyphs and cannot be performed while in combat,
Battlegrounds (except when Preparation is up), or Arenas
Enemy Unit Frames: This feature is only available while in Arenas,
with several options in the Interface Options.
Battleground quests “Concerted Efforts” (Alliance) and “For Great
Honor” (Horde) now require an Alterac Valley Mark of Honor in
addition to the current requirements. These quests now award more
honor upon completion.
Players will now be able to queue for battlegrounds from any
location. Leaving the battleground will return you to the
location from which you entered.
Seaforium Barrels can now be looted while mounted, seen from
anywhere in the zone, and found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from
anywhere in the zone.
Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have
received a hit point and damage upgrade in the level 80 version of
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both
the East and West Graveyards.
- Lake Wintergrasp
All players who attack a siege vehicle should now get credit if it
Daily quests “Slay Them All!” (Horde) and “No Mercy for the
Merciless” (Alliance) have had their PvP kill requirements reduced
to 10 from 20. NPCs defending the fortress and south towers now
count toward these dailies as well.
The number of NPCs defending fortress has been increased.
Siege Engines now have Steam Pressure as a resource type (replaces
Siege Engines now have the Steam Rush ability from Ulduar.
The southern Siege Factories can be captured.
The time between battles will be saved should a realm shut down. If
Wintergrasp is active when a realm shuts down, the game will restart
from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.
- Command (Orc Racial): Applies to shaman pets, and now correctly
applies to death knight pets.
- Gift of the Naaru (Draenei Racial): The heal has been changed to an
- Stoneform (Dwarf Racial): No longer makes you immune to poison,
disease and bleed effects for 8 seconds. Instead, using Stoneform
will clear those effects when cast. Cooldown reduced to 2 minutes
from 3 minutes.
- Armor Penetration Rating: All classes now receive 25% more benefit
from Armor Penetration Rating.
- The damage threshold for Fear, Psychic Scream, Hex, Intimidating
Shout, and Turn Evil to break early has been significantly reduced.
- Haste Rating: shamans, paladins, druids, and death knights now
receive 30% more melee haste from Haste Rating.
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish,
Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage
bonuses no longer stack together.
- Mana Regeneration: The amount of mana regeneration derived from
intellect and spirit has been reduced by 40%; however, talents that
allow for mana regeneration while in combat have been increased. As
a result, in-combat regeneration for classes with those talents will
stay the same, while out-of-combat regeneration will be lower.
- The shaman’s Fire Elemental and Spirit Wolves, mage’s Water
Elemental and Mirror Images, and druid’s Treants have all gained
avoidance from area-of-effect damage similar to what warlock and
hunter pets already have.
- Taunts: All player or pet-generated taunts now have a shared
diminish category. In addition, Taunt-type effects from pets and
from classes other than death knight, druid, paladin, and warrior
have been set such that bosses can be made immune to them while
still affected by death knight, druid, paladin, and warrior taunts.
- Anti-magic Shell: The amount of damage this ability can absorb is
now limited to 100% of the death knight’s health.
- Blood Boil’s damage increased to make up for Pestilence no longer
- Blood Boil now does some damage to undiseased targets and extra
damage to diseased targets. Its radius has been decreased.
- Blood Plague: Now lasts 15 seconds untalented.
- Blood Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus.
- Death Pact: This heal cannot be critical.
- Death Strike: The amount of healing per damage done has been reduced
- Frost Fever: Now lasts 15 seconds untalented.
- Frost Presence: Now grants 5% damage reduction instead of 15% magic
- Obliterate: Bonus damage for diseases now increases damage done by a
percentage rather than a flat amount.
- Pestilence does no damage and has only 1 rank.
- Plague Strike and Blood Plague no longer remove heal-over-time
effects. Plague Strike’s damage increased quite a bit to compensate.
- Raise Ally now has a cooldown greater than 15 minutes and can no
longer be used in Arenas.
- Raise Dead: Duration lowered to 60 seconds and cooldown lowered to
The cooldown on this ability now begins when the pet dies rather
than when it is summoned.
- Rune of Cinderglacier now procs per minute instead of a 5% chance.
- Rune of the Fallen Crusader: This weapon enchant now provides only
15% strength, but its chance to proc is doubled.
- Rune of Razorice now affects Frost damage done by the death knight
only, but stacks up to 10%.
- Strangulate no longer does damage and has been reduced to 1 rank.
Abomination’s Might: This effect can now also be caused by Death
Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of
Blood Aura: Replaced with Improved Blood Presence. This allows the
death knight to keep the healing-from-damage-done bonus of Blood
Presence in any presence, and increases healing received while in
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes: The bonus damage this talent grants to Blood Boil
has been reduced to 10/20/30%.
Bloodworms now heal more.
Dancing Rune Weapon: Damage done by, and duration of this pet is
reduced by 50%, but the cooldown is reduced to 90 seconds. Attack
speed of pet increased from 2.0 to 3.5.
New talent: Improved Death Strike: Increases Death Strike damage by
10/20%, and critical strike chance by 3/6%.
Heart Strike: Bonus damage for diseases is now a multiplier rather
than a flat bonus. No longer affected by Glyph of Blood Strike.
Hysteria: This ability now causes the target to lose health rather
than take damage.
Might of Mograine: No longer affects Obliterate.
Scent of Blood: Will now proc on a dodge, parry or when taking
damage, and now grants 10 runic power per charge. Internal cooldown
Spell Deflection: This talent has been increased to 15/30/45% damage
reduction from a direct damage spell.
Sudden Doom now procs a free Death Coil instead of requiring you to
push the button. Ranks reduced from 5 to 3.
Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
Will of the Necropolis: This ability now has a 15 second cooldown on
how often it can occur.
The following talents have moved in the Frost tree: Runic Power
Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and
Shadow damage instead of 4/8/12/16/20% to Frost.
Blood of the North now also increases damage dealt by Frost Strike
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can
no longer be dispelled.
Frost Aura: Replaced with Improved Frost Presence. Allows the
deathknight to keep the health bonus of Frost Presence in any
presence, and decreases damage taken while in Frost Presence.
Glacier Rot: 3rd rank added, and damage bonus increased to
Howling Blast: Base damage and scaling doubled. This ability no
longer deals bonus damage to targets with Frost Fever. 8-second
cooldown. Swapped positions with Hungering Cold in the talent tree.
Icy Talons and Improved Icy Talons: These talents now have new
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15%
instead of by 10/20/30%.
Lichborne: No longer improves your chance to be missed. Now
correctly grants immunity, and will break all effects to which
Lichborne makes you immune.
Rime: When this talent triggers, it also resets the cooldown on
Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks
Tundra Stalker: Now increases the damage on abilities by
3/6/9/12/15% instead of 2/4/6/8/10%.
Unbreakable Armor: Now grants damage reduction instead of physical
damage reduction. Cooldown increased to 2 minutes from 1 minute.
Bone Shield: Cooldown increased to 2 minutes from 1 minute.
Desecration: This talent now has a 100% chance to be triggered,
works with Scourge Strike, and instantly snares targets within the
Desecration area. Additional points in the talent increase the
damage bonus and snare magnitude instead of increasing the chance
it will be triggered.
New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and
heals it for 30% of its maximum health. Costs 1 Unholy Rune.
Requires at least 30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack
Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60
seconds. This talent now requires at least 25 points in the Unholy
tree, and has Night of the Dead as a prerequisite.
Night of the Dead: Redesigned to grant a flat reduction on cooldown
to Raise Dead and Army of the Dead instead of a reduction from using
abilities. Requires at least 15 points in the Unholy tree;
prerequisite for Master of Ghouls.
Outbreak: No longer increases Blood Boil damage. Now gives a
7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered
Reaping: Now procs on Blood Strike and Pestilence instead of Blood
Strike and Blood Boil.
Scourge Strike: Damage increased. Bonus damage for diseases now
increases damage done by a percentage rather than a flat amount.
Shadow of Death: This talent has been removed.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the
death knight to keep the movement speed bonus of Unholy Presence in
any presence, and increases rune regeneration rate while in Unholy
Unholy Blight and Gargoyle have swapped places in the Unholy tree.
Gargoyle is the new 51-point Unholy talent.
Vicious Strikes: This talent no longer affects Death Strike.
- Abolish Poison: Now ticks every 3 seconds, up from every 2. Now
lasts 12 seconds, up from 8.
- Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
and a 40-second PvP duration.
- Feral Faerie Fire: The damage generated by this ability in Bear Form
and Dire Bear Form has been increased substantially.
- Innervate: This spell no longer costs mana.
- Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or
is dispelled, it now refunds half the base mana cost of the spell
per application of Lifebloom, and the heal effect is multiplied by
the number of applications.
- Maim: This ability is now considered a stun, and shares a diminish
category with all other stuns. It no longer has a chance to break
from the target taking damage. Duration lowered to 1 second per
- Pounce: No longer affected by diminishing returns with other stuns,
however, it now shares a diminishing return with Cheap Shot (Rogue).
- Savage Defense: Trainable at level 40 with Dire Bear Form as a
prerequisite. When the druid deals a melee critical strike, it gains
a physical damage shield equal to 25% of its attack power. The next
hit completely consumes the shield, regardless of how much damage
was done. Only active in Bear Form.
- Starfall: Cooldown reduced to 90 seconds.
- Swipe: The Bear Form and Dire Bear Form version of this ability no
longer has a targeting requirement and hits targets behind the druid
and to the sides.
Celestial Focus re-designed: Reduces the pushback suffered from
damaging attacks while casting Starfire, Hibernate and Hurricane by
23/46/70% and increases your total spell haste by 1/2/3%.
Eclipse: The benefit to Wrath triggered by casting Starfire has been
increased to 30% bonus damage.
Insect Swarm: The bonus damage from spellpower on this damage over
time ability has been increased significantly to match similar
spells on other classes.
Mark of the Wild and Gift of the Wild can now be cast while in
Moonkin Form: Mana cost reduced.
Nature's Grace redesigned: All spell critical strikes have a
33/66/100% chance to grace you with a Blessing of Nature, increasing
your spell casting speed by 20% for 3 seconds.
Owlkin Frenzy is now properly considered an Enrage effect. Now also
does not trigger from spell hits, only physical ranged and melee
Typhoon: Now causes a 3-second daze.
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
Predatory Strikes: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your
Lacerate and Rip abilities the chance to critically hit.
Primal Tenacity: The damage reduction while stunned effect now only
works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced
to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar is now considered an Enrage effect and now increases
physical damage done by 30% instead of increasing attack power.
Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of
Living Seed: This talent now accounts for total healing including
Improved Mark of the Wild: Now also increases all of your total
attributes by 1/2%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction
granted by your Barkskin spell by 5/10%, and increases your
resistance to Dispel mechanics by an additional 30/60% while under
the effect of Barkskin.
Improved Regrowth: This talent is renamed Nature’s Bounty. Increases
the critical effect chance of your Regrowth and Nourish spells by
Replenish: This talent is now re-named Revitalize and also works
with Wild Growth.
Tree of Life: Now receives 240% increased armor. You can now use
Nature's Grasp and Thorns while within this form. In addition, the
discount on heal-over-time spells from this talent is now active at
all times, whether or not the druid is in Tree of Life form. Mana
cost reduced to match the cost of Travel Form.
- Ammunition: All types of gun and bow ammunition now stack to 1000.
All quivers and ammo pouches no longer provide haste. 15% ranged
haste is now built into the hunter's Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30
yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access
the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5%
armor and +5% health bonuses. This should make more pet families
feel viable, while additional talents have been added to distinguish
a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its
effect, the Frost Trap area effect will no longer be triggered. Now
reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic
attacks should not require a player to stack additional hit compared
to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over
8 seconds (up to a maximum of 8% of the caster's maximum mana), and
energizing the hunter equal to 300% of the amount drained. Only one
Sting per hunter can be active on any one target.
Animal Handler: No longer reduces the cooldown of Master's Call, but
instead increases the duration of the Master's Call effect by 3/6
Improved Aspect of the Hawk now has a new spell effect.
Chimera Shot: Mana cost reduced from 16% to 12%.
Concussive Barrage redesigned: 2-point talent. Now causes your
Multi-Shot and Chimera Shot to have a 50/100% chance to daze the
target for 4 seconds.
Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Piercing Shots redesigned: Your critical Aimed, Steady and Chimera
Shots cause the target to bleed for 10/20/30% of the damage dealt
over 8 seconds. The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Rapid Recuperation redesigned: You gain 2/4% of your mana every 3
seconds while under the effect of Rapid Fire, and you gain 1/2% of
your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
Silencing Shot: No longer on the global cooldown.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage
increased from 50% of an Auto Shot to 80%.
Entrapment redesigned: When your Frost Trap, Immolation Trap,
Explosive Trap and Snake Trap are triggered, you entrap all
afflicted targets, preventing them from moving for 2/3/4 seconds.
Explosive Shot: Base damage lowered by 10%. Attack power scaling
reduced by 12.5%. The periodic damage from this ability no longer
triggers Judgement of Wisdom and Judgement of Light.
Hunting Party: This talent has been reduced to 3 points, and now
increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you
trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a
2/4/6% chance when you deal periodic damage with your Immolation
Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive
Shot spells to trigger no cooldown, cost no mana and consume no
ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target,
increasing all damage done by you to the target by 6% and doing
periodic shadow damage for 15 seconds. 30-second cooldown. Shares a
cooldown with all other traps.
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap,
and Explosive Trap by 2/4/6%.
Trap Mastery: This talent has been moved to tier-2, up from
tier-9, and is now a 3-point talent.
Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP
duration reduced from 10 seconds to 6 seconds.
Bullheaded now adds 20% damage reduction for 12 seconds along with
its current CC-removal effect.
Cornered: The critical strike reduction when this ability is active
has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and
Blessing of Might, however, it only affects the wolf and hunter. Its
effect and cooldown have been doubled so that it provides the same
benefit but isn’t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the
warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to
Great Resistance increased to 5/10/15% magic damage reduction, up
Roar of Recovery cooldown decreased to 3 minutes, down from 6
Roar of Sacrifice can be used on the hunter only.
New Talent: Shark Attack: This new 2-rank talent is available to
Ferocity pets. It increases pet damage.
New Talent: Silverback: This new 2-rank talent is available to
Tenacity pets. It heals the pet when Growl is used.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage
debuff (that does not stack with Mangle etc.) in addition to its
Thunderstomp is no longer a gorilla-specific family ability and is
now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the
Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all
3 pet trees. Increases the contribution your pets get from your
stamina by 20/40% and attack power by 10/20%.
- Arcane Blast stacking effect is no longer considered a Magic effect
and will not be dispelled.
- Mage Armor: Now grants 50% of mana regeneration while casting.
- Mirror Image: The images no longer cast Polymorph.
- Molten Armor: Chance to critically strike is now increased by a
percentage of the mage’s total spirit.
Arcane Meditation: Now grants 17/33/50% of mana regeneration while
Ignite: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
Improved Scorch: Increased critical strike chance is now 1%, down
from 2% per application of the Improved Scorch effect. In addition,
the critical strike chance of Scorch, Fireball, and Frostfire Bolt
is increased by 1/2/3%.
Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
Improved Water Elemental: Renamed Enduring Winter. Instead of the
Water Elemental increasing mana regeneration for the mage’s party,
casting Frostbolt now has a 33/66/100% chance to provide the
Replenishment buff to up to 10 people in the mage’s party or raid.
Winter’s Chill: Increased critical strike chance is now 1%, down
from 2% per application of Winter’s Chill. In addition, the critical
strike chance of Frostbolt is increased by 1/2/3%.
- Auras will now persist through death and affect a 40 yard radius.
- Blessing of Kings is now trainable at level 20. Removed from talent
- Divine Plea can once again be dispelled.
- Exorcism: Now can be used on any target and has a 100% chance to be
a critical strike when used on Undead and Demons.
- Hand of Sacrifice: The damage transferred by this ability is now
capped by the paladin’s health.
- Forbearance reduced to a 2-minute duration.
- Sacred Shield: This effect cannot be cast on more than one friendly
target at a time.
- Seal of Blood/Seal of the Martyr: The damage done by these two seals
has been increased but the damage done by their judgements
decreased. The balance is now roughly 60% from either seal and 40%
from a judgement on total damage done. The total damage done should
be roughly the same. Please note that the 3.0.9 tooltips had
incorrect values for the damage done, but the tooltips should be
much more accurate in 3.1.0.
- Shield of Righteousness: Base damage and scaling factor increased by
- Spiritual Attunement: Removed from trainers. It is now available
deep in the Protection tree for 2 ranks at 5/10%.
Aura Mastery: Now grants anyone affected by Concentration Aura
immunity from Interrupt and Silence mechanics, and increases the
effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute
Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice
and Salvation by 15/30%, and improves the effectiveness of Hand of
Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
Moved to tier-4.
Enlightened Judgements: No longer increases the range of Judgement
of Justice. Moved to tier-10.
Improved Concentration Aura: The resistance to Silence and Interrupt
mechanics granted by this talent now becomes active when any Aura is
used, not just Concentration Aura.
Infusion of Light: Now increases the critical chance of your next
Holy Light by 10/20% instead of reducing cast time. Moved to
Judgements of the Pure moved to tier-9.
Pure of Heart: Now reduces duration of all curse, disease, and
poison effects by 15/30%.
Purifying Power: Now reduces the cooldowns of Exorcism and Holy
Wrath by 17/33% instead of increasing critical strike chance.
Sacred Cleansing moved to tier-8.
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger’s Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block.
In addition, will only grant mana if that is the active power type
of the friendly target (Bears and Cats won’t gain mana).
Improved Devotion Aura: The additional healing granted by this
talent now becomes active when any Aura is used, not just Devotion
Divine Guardian: Now increases the effectiveness of Divine Sacrifice
by an additional 5/10%, and increases the duration of Sacred Shield
by 50/100% and the amount absorbed by 10/20%.
Divine Protection: Cooldown reduced to 3 minutes.
New Talent: Divine Sacrifice: Causes all party/raid members affected
by one of the paladin’s auras to transfer 30% of all damage taken to
the paladin (maximum of 150% of the paladin’s max health). Lasts 10
seconds. 2-minute cooldown.
New Talent: Divinity: Increases healing done by and to you
by 1/2/3/4/5% (tier-1).
Guarded by the Light: Now makes Divine Plea 50/100% less likely to
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second
Holy Shield: Base damage and scaling factor increased by 30%.
Sacred Duty rank 1 now increases stamina by 4%.
Judgements of the Just: Now also reduces the cooldown of Hammer of
Justice by 10/20 seconds, and increases the duration of the Seal of
Justice stun effect by .5/1 second.
One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
Shield of the Templar: No longer increases the damage done by Holy
Shield, Avenger’s Shield, and Shield of Righteousness. Now grants
33/66/100% chance to silence your Avenger’s Shield targets for 3
Benediction now affects Hand of Reckoning.
Divine Purpose: Moved to Improved Retribution Aura’s position.
Divine Storm: Damage increased.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30%
Judgement of the Wise: The immediate return of base mana from this
spell has been increased to 25%, up from 15%.
Repentance no longer resets the paladin's melee swing timer.
Improved Retribution Aura: This talent has been removed.
Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage
done by this talent no longer receives modifications from effects
that increase or decrease damage done by a percentage. Now triggered
by Crusader Strike as well.
Sanctified Retribution: The bonus to damage done granted by this
talent now becomes active when any Aura is used, not just
Sanctified Seals: Renamed Sanctity of Battle. Now also increases
damage done by Exorcism and Crusader Strike by 5/10/15%.
Swift Retribution: Now grants its haste bonus while any aura is
- Abolish Disease: Now cleanses a disease every 3 seconds, down from
5. Duration reduced from 20 seconds down to 12 seconds.
- Devouring Plague: This spell now has a new icon.
- Divine Hymn redesigned: You recite a Holy hymn, summoning the power
of the Divine to assist you in your time of need. Heals 3 nearby
lowest-health friendly party or raid targets for 4960-5208 every 2
seconds for 8 seconds, and increases healing done to them by 15% for
8 seconds. Maximum of 12 heals. The Priest must channel to maintain
the spell. Cooldown increased to 6 minutes, up from 5.
- Divine Spirit is now trainable at level 31.
- Holy Nova: Mana cost reduced approximately 20%.
- Improved Holy Concentration removed.
- Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to
those in despair. Restores 3% mana to 3 nearby low mana friendly
party or raid targets every 2 seconds for 8 seconds, and temporarily
increases their total maximum mana by 20% for 8 seconds. After the
effect expires, the mana is lost. Maximum of 12 mana restorations.
The Priest must channel to maintain the spell. Cooldown increased to
6 minutes, up from 5.
- Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow
Affinity now all affect Psychic Horror.
- Prayer of Healing: This spell now heals the target's party, rather
than being limited to just your direct party.
- Shadowfiend: Health scaling increased. Now receives 30% of the
master's spell power. Mana return increased to 5%, up from 4%. The
Shadowfiend now returns mana when its melee attacks land, rather
than when it deals damage. No longer has a 75% reduced chance to be
hit by melee, ranged and spells. Movement speed normalized to player
movement speed. Tooltip revised. New Shadowfiend ability,
Shadowcrawl, teleports the Shadowfiend to an enemy target and
increases its damage done by 15% for 5 seconds.
Divine Aegis: Divine Aegis effects will now stack, however the
amount absorbed cannot exceed 125*level (of the target). It will
also now take into account total healing including overhealing.
Improved Divine Spirit: This talent has been removed.
New Talent: Improved Flash Heal: Reduces the mana cost of your Flash
Heal by 5/10/15%, and increases the critical effect chance of your
Flash Heal by 4/7/10% on friendly targets at or below 50% health.
Grace: This talent no longer decreases damage done to the target,
but the duration has increased to 15 seconds and the healing bonus
has increased from 2% to 3%. This affect now cannot be applied to
more than one target at a time.
Improved Power Word: Fortitude: Now also increases your total
stamina by 2/4%.
Meditation and Improved Power: Word shield have changed locations.
with each other.
Meditation: Now grants 17/33/50% of mana regeneration while casting.
Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
New Talent: Soul Warding: Reduces the cooldown of your Power Word:
Shield ability by 4 seconds, and reduces the mana cost of your Power
Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be
cast on yourself.
Power Infusion: This effect now has a new spell effect.
Renewed Hope: This talent also now allows you to proc the Renewed
Hope buff on all party/raid members every time you cast Power Word:
Shield, reducing damage taken by 3%. Lasts 20 seconds.
Unbreakable Will: Increased from 3/6/9/12/15% to 6/12/18/24/30%.
New Talent: Body and Soul: 2-point talent. When you cast Power Word:
Shield, you increase the target's movement speed by 30/60% for 4
seconds, and you have a 50/100% chance when you cast Abolish Disease
on yourself to also cleanse 1 poison effect in addition to diseases.
Circle of Healing: Healing increased by approximately 40%.
Holy Concentration redesigned: Mana regeneration is increased by
16/32/50% for 8 seconds after you critically heal with Flash Heal,
Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional
5/10/15% of your bonus healing effects, and your Renew will
instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity redesigned: When you heal with Binding Heal or Flash
Heal, the cast time of your next Greater Heal or Prayer of Healing
spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
Test of Faith: No longer increases critical effect chance of your
heals, but healing done on targets lower than 50% health is
increased from 2/4/6% to 4/8/12%.
Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement-impairing effects and
makes you immune to them while dispersed.
New Talent: Improved Devouring Plague: Increases the periodic damage
done by your Devouring Plague by 5/10/15%, and when you cast
Devouring Plague you instantly deal damage equal to 5/10/15% of its
total periodic effect.
Mind Melt: Now also increases the periodic critical strike chance of
your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells
Psychic Horror: Has been redesigned and is now a 1-point talent. You
terrify the target, causing them to tremble in horror for 3 seconds
and drop all weapons (disarm effect: including bows) for 10 seconds.
2-minute cooldown. Instant cast. The horror effect can be dispelled,
but the disarm cannot.
Improved Spirit Tap: Now grants 17/33% of mana regeneration while
Shadow Affinity: Now also causes you to receive 5/10/15% of your
base mana when your Shadow Word: Pain or Vampiric Touch spells are
Shadowform: Now reduces all damage taken by 15%, not just physical
damage. Bonus damage from critical strike chance removed and
replaced by the ability of those periodic damage spells to generate
Silence: Range increased to 30 yards.
Spirit Tap: Now grants 83% of mana regeneration while casting.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute.
PvP duration is now 60 seconds. Cooldown removed.
Vampiric Touch: When dispelled, Vampiric Touch will deal damage to
the afflicted target.
- Deadly Poison: The amount of damage this poison generates from the
rogue’s attack power has been increased from 8% per application to
- Deadly Throw: Missile speed increased.
- Instant Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
- Shiv: This ability can no longer generate a critical strike, and the
poisons it applies cannot be critical strikes either.
- Tricks of the Trade: Will now begin following the first damaging
- Wound Poison: Redesigned to have its chance to be applied based on
the speed of the weapon (frequency-based).
Hunger For Blood: No longer stacks. Damage bonus changed to 15% for
a single application. Requires a bleed effect active on the rogue’s
target. No longer removes bleeds from the rogue. Now costs 15
energy and lasts for 60 seconds.
Master Poisoner: Now also increases the bonus to apply Deadly Poison
when Envenom is used by an additional 15/30/45%.
Adrenaline Rush cooldown reduced to 3 minutes.
Killing Spree: Now also increases all damage done by the rogue while
active by 20%.
Savage Combat improved to 2/4% increased damage against poisoned
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10%
Shadow Dance now opens a new action bar when used.
- Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and
Exhausted now last 10 minutes.
- Earth Elemental Totem: The summoned Earth Elemental should now have
significantly more health and slightly more armor.
- Fire Elemental Totem: The summoned Fire Elemental should now have
moderately more health and mana, and its damage scaling has been
increased. In addition, the Fire Elemental’s spells now cost less
- Flametongue Weapon: Bonus damage from spell power now based on
weapon speed. Slower weapons will benefit more from spell power.
- Frostbrand Weapon: Damage increased by approximately 20%.
- Mana Spring Totem: This totem has been redesigned. It now provides
the same mana benefit as Blessing of Wisdom to the entire party or
raid, but is exclusive with that effect.
- Poison Cleansing Totem and Disease Cleansing Totem have been merged
into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down
Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance
to also remove all snare effects and make you and nearby friendly
targets immune to them for 5 seconds when it pulses.
Flurry: Now provides 5/10/15/20/25% haste instead of
New Talent: Frozen Power: Increases the damage done by your
Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10%
on targets afflicted by your Frostbrand Attack effect, and your
Frost Shock has a 50/100% chance to root the target in Ice for 5
seconds when used on targets at or further than 15 yards from you.
Lava Lash now has a new icon.
Spirit Weapons: Now reduces all threat generated by 30%, not just
Stormstrike charges have been increased by 2, and cooldown reduced
by 2 seconds.
Improved Stormstrike redesigned: When you Stormstrike, you have a
50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now
increases your total stamina by 2/4/6/8/10%.
Unleashed Rage: Reduced to 3 points, down from 5. No longer
increases agility, but instead increases your total expertise by
New Talent: Booming Echoes: Reduces the cooldown of your Flame
Shock and Frost Shock spells by an additional 1/2 seconds, and
increases the direct damage done by your Flame Shock and Frost Shock
spells by an additional 10/20%.
Elemental Mastery redesigned: When activated, your next Lightning
Bolt, Chain Lightning or Lava Burst spell becomes an instant cast
spell. In addition, your Fire, Frost and Nature damage spells have a
15% increased critical strike chance for 15 seconds. Elemental
Mastery now shares a cooldown with Nature’s Swiftness.
Elemental Reach: Now also increases the range of your Flame Shock
spell by 5/10/15 yards.
Lava Flows: No longer increases the range of your Flame Shock spell,
but now increases your casting speed by 10/20/30% when your Flame
Shock spell is dispelled for 6 seconds.
Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
Storm, Earth and Fire: No longer increases the range of your Earth
Shock or Wind Shock spells, but now also causes your Earthbind Totem
to have a 33/66/100% chance to root all nearby enemies for 5 seconds
when initially cast.
Thunderstorm can now be cast while stunned.
Ancestral Awakening: This talent now accounts for your ineffective
healing, rather than effective.
Ancestral Healing and Healing Grace have swapped places in the
Restoration talent tree.
Cleanse Spirit now has a new icon.
Mana Tide Totem: This spell no longer costs mana.
Restorative Totems: Reduced to 3 points, down from 5. Increases the
effect of your Mana Spring Totem by 7/12/20%, and increases the
amount healed by your Healing Stream Totem by 15/30/45%.
Riptide: This spell has a new icon.
Tidal Force: Now has a new spell effect.
- Banish: Now has a 6-second PvP duration.
- Curse of the Elements (Rank 5): Increased to 13% spell damage, up
- Curse of Recklessness has been removed.
- Curse of Weakness: Now also reduces the armor of the target by 5%.
- Enslave Demon: Spell haste penalty reduced by 10%. Melee haste
penalty reduced by 10%.
- Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes.
Damage reduced approximately 30%, and health reduced approximately
- Drain Soul: Each time Drain Soul deals damage to a target which can
grant experience, it now has a chance to generate a Soul Shard.
- Warlocks now innately have an increased 10% spell hit chance on the
Enslave Demon spell.
- Fire Shield (Imp): You can now cast this ability on raid members,
rather than party members.
- Ritual of Summoning: The summoning of the initial portal is now
instant cast, down from 5 seconds.
- Soul Shard: This item now has a maximum count of 32 in inventory.
- Voidwalker: The health bonus on this pet has been reduced from 60%
Eradication: Whenever you deal damage with Corruption, you have a 6%
chance to gain the Eradication effect. The Eradication effect
increases your spell casting speed by 6/12/20% for 10 seconds.
Internal cooldown removed.
Haunt: Now only increases your shadow damage-over-time spells on the
Malediction: No longer increases the effect of Curse of the
Elements, but now also increases the periodic critical strike chance
of your Corruption and Unstable Affliction spells by 3/6/9%.
Pandemic: This talent has been reduced to a 1-point talent. Now
grants your Corruption and Unstable Affliction the capability to
Shadow Embrace: Now only increases the damage done by your shadow
damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now
causes your Corruption spell to instantly heal you for 40% of the
damage done. In addition, the damage done by your Corruption, Seed
of Corruption and Unstable Affliction damage-over-time effects is
increased by 5%.
Soul Siphon redesigned: Increases the amount drained by your Drain
Life and Drain Soul spells by an additional 3/6% for each of your
Affliction effects on the target, up to a maximum of 9/18%
Suppression: Now increases spell hit for all of your spells.
Unstable Affliction and Immolation are now in the same exclusive
category (both damage-over-time effects cannot be present at the
same time by the same caster on a target).
Demonic Empathy has been removed.
Demonic Empowerment: This talent now has a unique spell effect.
Demonic Sacrifice: This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases intellect,
stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3-points.
Now is the 21-point talent in Demonology, granting 100% mana
return to your pet, up from 33/66/100%.
Master Conjuror: Increased from 15/30% up to 150/300%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target
that is at or below 35% health, your next Soulfire cast time is
reduced by 30/60% and costs no shard. Lasts 10 seconds.
New Talent: Nemesis: Reduces the cooldown of your Demonic
Empowerment, Metamorphosis, Soulstone and Fel Domination spells by
Aftermath redesigned: Increases the periodic damage done by your
Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze
the target for 5 seconds.
Backlash has been moved up to tier-5, up from tier-7. Now requires
Cataclysm: Now reduces the mana cost of Destruction spells by
4/7/10%. No longer increases the chance to hit.
Chaos Bolt: Damage increased approximately 15%.
Conflagrate: Spell now works similar to Swiftmend, consuming an
Immolate or Shadowflame effect on the target and dealing damage
based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by
10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow
Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to
spell damage, increasing spell critical strike chance against that
target by 1/2/3/4/5%. Effect lasts 30 seconds.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Molten Core: This talent has been moved to Demonology (tier-8).
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
Pyroclasm redesigned: Now increases your Shadow and Fire spell
power by 2/4/6% when you critically hit with Searing Pain or
Conflagrate. Lasts 10 seconds. Also moved down to tier-7, from
- Battle Stance: Now increases armor penetration by 10%.
- Berserker Stance: Now increases damage taken by 5%.
- Charge: Duration of stun effect now lasts 1.5 seconds. This effect
no longer has diminishing returns.
- Defensive Stance: Now reduces damage caused by the warrior by 5%
- Disarm: This ability now disarms ranged weapons as well.
- Heroic Throw missile speed increased.
- Intimidating Shout: Cooldown reduced to 2 minutes.
- Shattering Throw: This new warrior ability, trainable at level 71,
deals damage the same as Heroic Throw, but also causes the victim’s
armor to be reduced by 20% for 10 seconds (stacking with Sunder
Armor). If the victim is immune, it will remove that immunity
instead of dealing damage and reducing armor. Costs 25 rage. Only
useable in Battle Stance. 5-minute cooldown.
Blood Frenzy improved to 2/4% increased damage.
Deep Wounds: The damage done by this talent no longer receives
modifications from effects that increase or decrease damage done by
a percentage. The base weapon damage used in the calculation will
still be modified by those effects.
Improved Intercept and Weapon Mastery have once again swapped places
in the talent tree.
New Talent: Juggernaut: Grants the warrior the ability to Charge
while in combat. Critical strike chance of next Slam or Mortal
Strike increased by 100% following Charge.
Taste for Blood: Will now proc 33/66/100% of the time with a
Unrelenting Assault: Now also increases the damage of Overpower and
Revenge by 10/20%, and causes Overpower (when used to attack a
casting target) to decrease the effectiveness of all the target’s
non-physical damage and healing by 25/50% for 6 seconds. Tooltip and
Improved Berserker Stance: Now increases strength by 4/8/12/16/20%
while in Berserker Stance.
Titan’s Grip: While you have a two-handed weapon equipped in one
hand, your physical damage done is reduced by 10%.
Last Stand: Cooldown reduced to 3 minutes.
Warbringer: Now also allows Intervene and Intercept to be used in